A downloadable asset pack

This project is a 3D Japanese sushi stand inspired by traditional street restaurants, small izakayas, and food stalls. My main goal was to create a warm and inviting place that feels active even without any characters in the scene.

The stand was designed as a small restaurant where customers can sit around the counter and watch the food being prepared. I added different storytelling details such as plates, sushi pieces, drinks, chopsticks, kitchen equipment, menu boards, fabric banners, paper lanterns, shelves, and stools. These objects help the environment feel used and believable rather than empty.

All 3D objects in this project were modeled by me in Blender. I started with the main structure and focused first on the overall silhouette, roof shape, counter, and kitchen layout. After completing the larger forms, I created smaller props and decorative objects to add more detail and make the environment feel complete.

The models were textured in Substance Painter. I created and adjusted the materials to give each object a suitable surface, including wood, fabric, ceramic, metal, food, and decorative painted elements. Some text- and image-based textures were generated with AI under my creative direction and were later edited and applied as part of the texturing process.

The final scene was assembled in Unity. Material setup, object placement, scene composition, lighting, and presentation were completed inside the engine. The visual design is mainly based on warm wood materials, red fabric, dark blue decorative panels, and orange lighting. I used the lighting to create a comfortable night-time atmosphere and to guide attention toward the counter and the interior kitchen area.

One of the main challenges was fitting many objects into a small environment without making the composition feel too crowded. I also had to balance the interior and exterior details so that the model would remain interesting from several different camera angles. Another important part of the process was adjusting the materials and lighting in Unity so that the textures created in Substance Painter appeared correctly in the final scene.

All 3D modeling was completed in Blender, the textures were created in Substance Painter, and the final scene design, material setup, lighting, and presentation were completed in Unity. Only some text/alpha information was created by generative AI under my creative direction. All 3D models, scene construction, material placement, lighting, and overall art direction were created by me. Only some text-alpha information was created by generative AI under my creative direction.

Published 5 days ago
StatusReleased
CategoryAssets
AuthorDila Azra Eren
ContentNo generative AI was used

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ErenDilaAzra_SushiStand_DCC001_SS26.zip 87 MB

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